![]() ![]() : The implementation of the Consent Form and its configuration is your responsibility and you are fully liable for any issues this may have caused down the road. This code is tested with my personal device advertizing identifier based on user location! Therefore, please check the minimum requirements first to make sure BuildBox - Game Maker is compatible with your phone. ![]() Here's an example when the game is visited by the non-EU user: The installation of BuildBox - Game Maker may fail because of the lack of device storage, poor network connection, or the compatibility of your Android device. ![]() Here's an example when EU user access the game: You have to PM me with more details about how to send the payment and I'll send you the code that works with the Consent SDK! You need to follow the Google's guide and import the Consent SDK yourself into your game with Android Studio, using the steps outlined here: ĥ. You need to create Consent Button yourself with Buildbox in order for this to workĤ. Thread by: Sean Buildbox, Sep 23, 2021, 1 replies, in forum: Official Announcements. You need a Privacy Policy link from your website that's going to be pasted in the Consent Formģ. You have to personalize the text on the form that suit your needsĢ. And if you like the iOS version too, you'll get custom solutions for just $40!ġ. If you want to save lots of time and headache, just PM me and we can get started!įor just $30, you'll have fully tested solution for both EU and non-EU users. The code is fully tested in logs and it works for any Android Exports you make with BB2 and BB3. The Revoke Consent button is set to invisible if user of your game is located outside the EU.Our code shows the Consent form again when that Revoke Consent button is pressed. So when the EU user makes their choice, you can create a Custom Navigation Button from Buildbox and have that as a Revoke Consent button.So when they choose non-personalized ads, it forwards consent to the Google Mobile Ads SDK to show this type of ads, and when they choose Personalized Ads, it forwards consent to the Google Mobile Ads SDK, it does not just dismisses the form, like we have with the iOS version. If they choose either option, we have a special code to forward consent to Google Mobile Ads for BOTH (Personalized and non-Personalized) options. Consent form is showing on app load, where the EU user can choose between Personalized or Non-Personalized ads.For step 1), the game is showing the EU consent form just once and it remembers the user's choice until the app is deleted from the device or until they Revoke the Consent! Check if the user is located in the EU (European Economic Area), if YES, going to step 2.Here you'll get a new java class to add into your generated Android Studio game from Buildbox and have it work as follows: Also, they do not give you any code on how to Revoke Consent and with Buildbox, you need a custom solution in order for that to work. There are also issues if you import the code from the Google docs, there's unused variable that's not saving / user's choice when the Consent Form is displaying. What way should you use for Buildbox and your Admob account, etc. Like there are two ways to gather consent. In order to resolve this issue, I am using Google Consent SDK, but there are some issues if you try to do it yourself. This policy has been reinforced by Google back in July, 2018. If you do not have this EU consent form, Google can remove apps, terminate agreements, etc. SPECIAL OFFER: GDPR solution for $40! Save $10 when you get both! If you'd like to see the iOS version of the GDPR solution for Buildbox 2 and Buildbox 3, check this post: Note: If you had the Buldbox World BETA installed you will need to uninstall it before installing the official releaseĬlick the buttons below or scan the QR code above to download Buildbox World on Android or iOS today!īuildbox World is only available in Buildbox 3! It’s also completely optimized for Buildbox and linked right to your account, making creating and discovering new bits easy and fun.Here we have a fully tested solution for Android games build with BB2 and BB3 where you can literally copy / paste the code into your generated Android project from Buildbox and customize the form in a way you like to be GDPR compliant. The best bits are bite-sized game experiences. If you haven’t heard, a bit is a new term we’re using for your Buildbox World exports. Export your creations from Buildbox directly to your mobile device in seconds for easy previewing and testing. ![]() We’re excited to announce that the wait is finally over! Buildbox World is now available for Android!īuildbox World will change the way you create forever. ![]()
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